İstanbul game studio · Ages 3–12
Hand over the phone without the second thought.
Parents arrive with one job: find something my child can play on their own. No account, no sign-up, no strangers in a chat window. Aselya and Wordistan were built for exactly that — and both work with the wifi switched off.
- No account or sign-in
- Plays offline
- Parental gate on purchases
- Daily time limit

Aselya
Ages 3–10 · No reading needed
Data collected
None
Start here
What brought you here?
People open this site for a few reasons. Pick yours and skip the rest.
The games
Each one hired for a different moment.
Not genres — jobs. The waiting room and the English homework.
LiveAselya
Ages 3–10 · Role-play
“Something that isn't junk and actually holds her — and she can't read yet.”
- Every line voiced in 7 languages — no reading anywhere
- 17 patients, 17 cases, 19 touch mini-games
- An operating room chapter: send to sleep, mend, wake — no cutting or stitches
- No needles, no blood, no scolding for wrong answers
LiveWordistan
Ages 6–12 · Educational
“He should practise English — but he won't sit down for anything that feels like homework.”
- 160 words across 8 chapters in real İstanbul locations
- Words he struggles with come back more often, automatically
- No data collected, no internet needed
Before you install
The six things parents ask us.
Answered here rather than buried in a policy — the policy is there too, in plain language.
Read the privacy policyDoes my child need an account?
No account, no sign-in, no registration. Progress is stored on the device only.
Can they spend money by accident?
Purchases and settings sit behind a multiplication question a small child cannot pass.
What about screen time?
Set a daily limit and a bedtime. When the time is up the game stops gently.
Which ads will they see?
Non-personalised, rated G — and removable for good with one purchase.
Is anything frightening?
No needle imagery in vaccinations, no blood, no expressions of pain.
Does it work on a plane?
Both children’s games run fully offline. No connection required at any point.
Publishing · Partnership · Press
Working with us takes one email.
Design, engineering, art, live ops and publishing are all in-house. We usually reply within two business days.
