Studio
About OYIST
We are an independent mobile game studio based in İstanbul. A small team building games that last.
Our story, briefly
OYIST was founded when a group of developers who had known each other for years came together to build their own games. We have worked on the same principle since day one: a game has to explain itself in its first thirty seconds.
Design, engineering, art, live operations and publishing all happen in-house. An idea becomes a playable prototype first; no prototype enters production before it has been tested against data.
Our games are live worldwide today and still being updated — for us, shipping a game is the start, not the finish line.
How we work
From idea to global launch, every game of ours goes through the same four stages.
- 01
Idea & prototype
A mechanic becomes playable within two weeks. If it isn't fun, it ends there.
- 02
Playtesting
We test with small player groups and look at retention and session-length data.
- 03
Soft launch
We launch in a limited set of countries and tune economy and difficulty against real data.
- 04
Global launch & live ops
After launch we keep going with content updates, seasons and community support.
Our values
A small team building long-lived games
Gameplay first
No amount of art saves a mechanic that isn’t fun. A prototype that doesn’t prove itself never enters production.
Fair monetisation
We design models that let players support us if they want to — never ones that corner them.
Transparent data policy
Our privacy policy spells out, item by item, what we collect and why.
Got an idea in mind?
Write to us about partnerships, publishing and press. We usually reply within two business days.
